Archive for March, 2010:
Airplane (WIP)
Added some detail and so far the polycount is around 5,050 polys. I could add more later but for now I think I’m gonna unwrap this. Unwrapping is most definitely the most tedious part,…the texture painting, I enjoy.

Airplane (WIP)
Once the plane is finished and textured, I’m gonna model some environment assets.
Airplane (WIP)
Added some light & dark to the silhouette.
Went a bit ahead of myself and started blocking it out on 3dsmax.
Airplane
Starting a new project, this time I’m gonna try and create the “blueprints” for a plane on illustrator (so I can brush up my skills) then model it in 3dsmax, and then zbrush for details.
Quick sketch of a seaplane I doodled.
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