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SpaceGT

0 Comments | This entry was posted on May 18 2013

This is a iOS game developed with Carl Smith, Ian Constable, Nathan Nguyen and Dan Wood (music). You can also download it here

 

- Controls: Use the WASD or Arrow keys to maneuver the ship. Click on the “Thrust” button to go faster or the “Retro Rockets” to slow down.

Try and beat the AI ships!

 

Shmup of the Colossus

0 Comments | This entry was posted on Mar 15 2012

Ok, so this is a small game developed by Me and Ian Constable. Kinda proud of my first attempt at a game using Unity 3D.

Use WASD to move and [LMB] to shoot. The stand-alone version works with a Gamepad, not sure about this version.

 

update friday march 25th

0 Comments | This entry was posted on Mar 25 2011

 

Friday25-3

Update

0 Comments | This entry was posted on Mar 21 2011

GDC was awesome and I got a LOT of good input from industry professionals. Lots of different points of view on what the game companies look for. Some said to model more assets and others to focus on more stylized environments. Also, to not try and make a giant environment because it’s too hard to populate. I agree with all of them.

Since I already have the whole island done I’ll just add a couple more things to make it more interesting and then start a new project. The original idea for these 2 projects (the sci-fi room and the island) were to learn the essentials of UDK and build a portfolio. I’ve made plenty mistakes, but I think I’ve learned a LOT from them. Modular building, sticking to the grid, using (and re-using) larger textures are some of the things I’ve learned by doing and failing/succeeding.

Here’s an update on the island scene.

Monday21sMarch

I plan on finishing it tonight or tomorrow and then starting on a new one. I’ve had two ideas for a while now, which would combine what I’ve learned so far. The first is a crime scene in an alley; the second, a rope bridge over a chasm. I have both of them sketched out, just got to plan out what to model and how to model it.

Done

0 Comments | This entry was posted on Jan 31 2011

Beach scene completed. Here are some shots. Sure, it might need some tweaks here and there but the plan is to have a varied portfolio; and soon.

 

ScreenClip [2] ScreenClip [4] ScreenClip [5] ScreenClip [6] ScreenClip [7] ScreenClip [8] ScreenClip [9]

update

0 Comments | This entry was posted on Jan 26 2011

 

Sort-of finished the boat (there’s some mirroring but I’’m planning on fixing that. Just wanted to see what it would look like:

Boat1

Texture test

0 Comments | This entry was posted on Jan 25 2011

Trying out a texture for the rustic fishing boat. Which was inspired by a Peruvian “Peque Peque”.

boat02

boat

0 Comments | This entry was posted on Jan 21 2011

working on some props to put in the world.

boat01

gotta add some seats and model some oars.

Update 2

0 Comments | This entry was posted on Jan 14 2011

Added some grass to test out what it would look like.

ScreenClip [3]

Still needs work, but learning about deco layers and such is the main thing here. The idea is to make this a desolate island first, then slowly add “life” to it. Some huts, a couple of fishing boats perhaps… turn it into a place people might live in…

Update

0 Comments | This entry was posted on Jan 14 2011

update outdoor environment

Updating after a long break… for some reason, the audio works fine on my computer, but every time I upload it to youtube, it messes up…. so I ended up replacing it with a free to use songs from youtube itself.