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Airplane

0 Comments | This entry was posted on Apr 14 2010

Switched to Maya to see if I still remember how to use it (it’s been a while). Did the unwrap there.

unwrapped

It took me a while. The hardest part, I think, were finding out the tricks equivalent to the ones I’m used to in 3dsmax (like keyboard shortcuts, or cleanup). Overall I think I did pretty good for not having used this program since…2006, I think.

On to modeling the rest of my scene.

Airplane (WIP)

0 Comments | This entry was posted on Mar 26 2010

 

Added some detail and so far the polycount is around 5,050 polys. I could add more later but for now I think I’m gonna unwrap this. Unwrapping is most definitely the most tedious part,…the texture painting, I enjoy.

Avionetta-05

Airplane (WIP)

0 Comments | This entry was posted on Mar 09 2010

A silhouette of the plane: Avionetta

Airplane

0 Comments | This entry was posted on Mar 09 2010

 

Starting a new project, this time I’m gonna try and create the “blueprints” for a plane on illustrator (so I can brush up my skills) then model it in 3dsmax, and then zbrush for details.

IMG_0199

Quick sketch of a seaplane I doodled.